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Gold Medal Software 1
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Gold Medal Software Volume 1 (Gold Medal) (1994).iso
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povsrc20.arj
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SOURCE
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RENDER.C
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1993-08-26
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/****************************************************************************
* render.c
*
* This module implements the main raytracing loop.
*
* 08/07/92 lsk Changed the normal antialiasing function to use a loop
* where the number of rays per pixel when antialiasing can
* be sepcified.
*
* from Persistence of Vision Raytracer
* Copyright 1993 Persistence of Vision Team
*---------------------------------------------------------------------------
* NOTICE: This source code file is provided so that users may experiment
* with enhancements to POV-Ray and to port the software to platforms other
* than those supported by the POV-Ray Team. There are strict rules under
* which you are permitted to use this file. The rules are in the file
* named POVLEGAL.DOC which should be distributed with this file. If
* POVLEGAL.DOC is not available or for more info please contact the POV-Ray
* Team Coordinator by leaving a message in CompuServe's Graphics Developer's
* Forum. The latest version of POV-Ray may be found there as well.
*
* This program is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
*
******************************************************************************/
#include "frame.h"
#include "vector.h"
#include "povproto.h"
extern FILE_HANDLE *Output_File_Handle;
extern char Output_File_Name[FILE_NAME_LENGTH];
extern char Input_File_Name[FILE_NAME_LENGTH];
extern char Stat_File_Name[FILE_NAME_LENGTH];
extern char OutputFormat, Color_Bits, PaletteOption;
extern char VerboseFormat;
extern unsigned int Options;
extern int File_Buffer_Size;
extern int Use_Slabs;
volatile int Stop_Flag;
extern int First_Line, Last_Line;
extern int First_Column, Last_Column;
extern long Number_Of_Pixels, Number_Of_Rays, Number_Of_Pixels_Supersampled;
extern short *hashTable;
extern unsigned short crctab[256];
extern OBJECT *Root_Object;
extern long AntialiasDepth;
extern DBL JitterScale;
#define rand3d(a,b) crctab[(int)(hashTable[(int)(hashTable[(int)((a)&0xfff)]^(b))&0xfff])&0xff]
FRAME Frame;
RAY *CM_Ray;
int Trace_Level, SuperSampleCount;
DBL Max_Trace_Level = 5;
DBL maxclr;
static void check_stats PARAMS((int y));
static void do_anti_aliasing PARAMS((int x, int y, COLOUR *Colour));
static void output_line PARAMS((int y));
COLOUR *Previous_Line, *Current_Line;
char *Previous_Line_Antialiased_Flags, *Current_Line_Antialiased_Flags;
RAY Ray;
void Create_Ray (ray, width, height, x, y)
RAY *ray;
int width, height;
DBL x, y;
{
register DBL X_Scalar, Y_Scalar;
VECTOR Temp_Vect_1, Temp_Vect_2;
/* Convert the X Coordinate to be a DBL from 0.0 to 1.0 */
X_Scalar = (x - (DBL) width / 2.0) / (DBL) width;
/* Convert the Y Coordinate to be a DBL from 0.0 to 1.0 */
Y_Scalar = (( (DBL)(Frame.Screen_Height - 1) - y) -
(DBL) height / 2.0) / (DBL) height;
VScale (Temp_Vect_1, Frame.Camera->Up, Y_Scalar);
VScale (Temp_Vect_2, Frame.Camera->Right, X_Scalar);
VAdd (ray->Direction, Temp_Vect_1, Temp_Vect_2);
VAdd (ray->Direction, ray->Direction, Frame.Camera->Direction);
VNormalize (ray->Direction, ray->Direction);
Initialize_Ray_Containers (ray);
ray->Quadric_Constants_Cached = FALSE;
}
void Read_Rendered_Part()
{
int rc, x, line_number;
unsigned char Red, Green, Blue;
DBL grey;
maxclr = (DBL)(1 << Color_Bits) - 1.0;
while ((rc = Read_Line(Output_File_Handle, Previous_Line, &line_number)) == 1)
{
if (Options & DISPLAY)
for (x = 0 ; x < Frame.Screen_Width ; x++)
{
if (PaletteOption == GREY)
{
grey = Previous_Line[x].Red * 0.287 +
Previous_Line[x].Green * 0.589 +
Previous_Line[x].Blue * 0.114;
Red = Green = Blue = (unsigned char)(grey * maxclr);
}
else
{
Red = (unsigned char) (Previous_Line[x].Red * maxclr);
Green = (unsigned char) (Previous_Line[x].Green * maxclr);
Blue = (unsigned char) (Previous_Line[x].Blue * maxclr);
}
display_plot (x, line_number, Red, Green, Blue);
COOPERATE /* Moved inside loop JLN 12/91 */
}
}
First_Line = line_number+1;
if (rc == 0)
{
Close_File(Output_File_Handle);
if (Open_File (Output_File_Handle, Output_File_Name,
&Frame.Screen_Width, &Frame.Screen_Height, File_Buffer_Size,
APPEND_MODE) != 1)
{
fprintf (stderr, "Error opening output file\n");
fflush(stdout);
close_all();
exit(1);
}
return;
}
fprintf (stderr, "Error reading aborted data file\n");
}
void Start_Tracing ()
{
COLOUR Colour;
register int x, y;
unsigned char Red, Green, Blue;
DBL grey;
for (y = (Options & ANTIALIAS)?First_Line-1:First_Line; y<Last_Line; y++)
{
check_stats(y);
for (x = First_Column ; x <= Last_Column ; x++)
{
Check_User_Abort(1);
Number_Of_Pixels++;
Create_Ray (CM_Ray, Frame.Screen_Width, Frame.Screen_Height, (DBL) x, (DBL) y);
Trace_Level = 0;
Trace (&Ray, &Colour);
Clip_Colour (&Colour, &Colour);
Current_Line[x] = Colour;
if (Options & ANTIALIAS)
do_anti_aliasing(x, y, &Colour);
if (y != First_Line-1)
{
if (PaletteOption == GREY)
{
grey = Colour.Red * 0.287 +
Colour.Green * 0.589 +
Colour.Blue * 0.114;
Red = Green = Blue = (unsigned char)(grey * maxclr);
}
else
{
Red = (unsigned char) (Colour.Red * maxclr);
Green = (unsigned char) (Colour.Green * maxclr);
Blue = (unsigned char) (Colour.Blue * maxclr);
}
if (Options & DISPLAY)
display_plot (x, y, Red, Green, Blue);
}
}
output_line(y);
}
if (Options & DISKWRITE)
{
Write_Line (Output_File_Handle, Previous_Line, Last_Line - 1);
}
}
static void check_stats(y)
register int y;
{
FILE *stat_file;
/* New verbose options CdW */
if (Options & VERBOSE && VerboseFormat=='0')
{
printf ("POV-Ray rendering %s to %s",Input_File_Name,Output_File_Name);
if((First_Line != 0) || (Last_Line != Frame.Screen_Height))
printf(" from %4d to %4d:\n",First_Line, Last_Line);
else
printf (":\n");
printf ("Res %4d X %4d. Calc line %4d of %4d",Frame.Screen_Width, Frame.Screen_Height, (y-First_Line)+1, Last_Line-First_Line);
if (!(Options & ANTIALIAS))
printf(".");
}
if (Options & VERBOSE_FILE)
{
stat_file = fopen(Stat_File_Name,"w+t");
fprintf (stat_file,"Line %4d.\n", y);
fclose(stat_file);
}
/* Use -vO for Old style verbose */
if (Options & VERBOSE && (VerboseFormat=='O'))
{
printf ("Line %4d", y);
}
if (Options & VERBOSE && VerboseFormat=='1')
{
fprintf (stderr,"Res %4d X %4d. Calc line %4d of %4d",Frame.Screen_Width, Frame.Screen_Height, (y-First_Line)+1, Last_Line-First_Line);
if (!(Options & ANTIALIAS))
fprintf(stderr,".");
}
if (Options & ANTIALIAS)
SuperSampleCount = 0;
}
static void do_anti_aliasing(x, y, Colour)
register int x, y;
COLOUR *Colour;
{
char Antialias_Center_Flag = 0;
Current_Line_Antialiased_Flags[x] = 0;
if (x != 0)
{
if (Colour_Distance (&Current_Line[x-1], &Current_Line[x])
>= Frame.Antialias_Threshold)
{
Antialias_Center_Flag = 1;
if (!(Current_Line_Antialiased_Flags[x-1]))
{
Supersample (&Current_Line[x-1],
x-1, y, Frame.Screen_Width, Frame.Screen_Height);
Current_Line_Antialiased_Flags[x-1] = 1;
SuperSampleCount++;
}
}
}
if (y != First_Line-1)
{
if (Colour_Distance (&Previous_Line[x], &Current_Line[x])
>= Frame.Antialias_Threshold)
{
Antialias_Center_Flag = 1;
if (!(Previous_Line_Antialiased_Flags[x]))
{
Supersample (&Previous_Line[x],
x, y-1, Frame.Screen_Width, Frame.Screen_Height);
Previous_Line_Antialiased_Flags[x] = 1;
SuperSampleCount++;
}
}
}
if (Antialias_Center_Flag)
{
Supersample (&Current_Line[x],
x, y, Frame.Screen_Width, Frame.Screen_Height);
Current_Line_Antialiased_Flags[x] = 1;
*Colour = Current_Line[x];
SuperSampleCount++;
}
return;
}
void Initialize_Renderer PARAMS((void))
{
register int i;
CM_Ray = &Ray;
maxclr = (DBL)(1 << Color_Bits) - 1.0;
/* These malloc's are never freed! Why ? Need a Deinit_Renderer() ?*/
Previous_Line = (COLOUR *) malloc (sizeof (COLOUR)*(Frame.Screen_Width + 1));
Current_Line = (COLOUR *) malloc (sizeof (COLOUR)*(Frame.Screen_Width + 1));
for (i = 0 ; i <= Frame.Screen_Width ; i++)
{
Previous_Line[i].Red = 0.0;
Previous_Line[i].Green = 0.0;
Previous_Line[i].Blue = 0.0;
Current_Line[i].Red = 0.0;
Current_Line[i].Green = 0.0;
Current_Line[i].Blue = 0.0;
}
if (Options & ANTIALIAS)
{
Previous_Line_Antialiased_Flags =
(char *) malloc (sizeof (char)*(Frame.Screen_Width + 1));
Current_Line_Antialiased_Flags =
(char *) malloc (sizeof (char)*(Frame.Screen_Width + 1));
for (i = 0 ; i <= Frame.Screen_Width ; i++)
{
(Previous_Line_Antialiased_Flags)[i] = 0;
(Current_Line_Antialiased_Flags)[i] = 0;
}
}
Ray.Initial = Frame.Camera->Location;
return;
}
static void output_line (y)
register int y;
{
COLOUR *Temp_Colour_Ptr;
char *Temp_Char_Ptr;
if (Options & DISKWRITE)
if (y > First_Line)
{
Write_Line (Output_File_Handle, Previous_Line, y-1);
}
if (Options & VERBOSE)
{
if (Options & ANTIALIAS && VerboseFormat != '1')
printf (" supersampled %d times.", SuperSampleCount);
if (Options & ANTIALIAS && VerboseFormat == '1')
{
fprintf (stderr," supersampled %d times.", SuperSampleCount);
}
if (VerboseFormat == '1')
fprintf (stderr,"\r");
else
fprintf (stderr,"\n");
}
Temp_Colour_Ptr = Previous_Line;
Previous_Line = Current_Line;
Current_Line = Temp_Colour_Ptr;
Temp_Char_Ptr = Previous_Line_Antialiased_Flags;
Previous_Line_Antialiased_Flags = Current_Line_Antialiased_Flags;
Current_Line_Antialiased_Flags = Temp_Char_Ptr;
return;
}
void Trace (Ray, Colour)
RAY *Ray;
COLOUR *Colour;
{
OBJECT *Object;
INTERSECTION Best_Intersection, New_Intersection;
register int Intersection_Found;
COOPERATE
Number_Of_Rays++;
Make_Colour (Colour, 0.0, 0.0, 0.0);
if (Trace_Level > (int) Max_Trace_Level)
return;
Intersection_Found = FALSE;
Best_Intersection.Depth = BOUND_HUGE;
/* What objects does this ray intersect? */
if (!Use_Slabs)
for (Object = Frame.Objects ;
Object != NULL ;
Object = Object -> Sibling)
{
if (Intersection (&New_Intersection, Object, Ray))
if (New_Intersection.Depth < Best_Intersection.Depth)
{
Best_Intersection = New_Intersection;
Intersection_Found = TRUE;
}
}
else
Intersection_Found = Bounds_Intersect(Root_Object, Ray,
&Best_Intersection,&Object);
if (Intersection_Found)
Determine_Apparent_Colour (&Best_Intersection, Colour, Ray);
else
if (Frame.Fog_Distance > 0.0)
*Colour = Frame.Fog_Colour;
else
*Colour = Frame.Background_Colour;
}
/* exit with error if image not completed/user abort*/
void Check_User_Abort (Do_Stats)
int Do_Stats;
{
TEST_ABORT
if (Stop_Flag)
{
close_all();
if (Do_Stats)
{
PRINT_STATS
}
exit(2);
}
}
/*--------------- Standard sampling in loop -----------------------*/
unsigned short JRanges[] = {1,1,1,1,3,2,5,3,7,4}; /* LSK */
void Supersample (result, x, y, Width, Height)
COLOUR *result;
int x, y, Width, Height;
{
COLOUR colour;
register DBL dx, dy, Jitter_X, Jitter_Y;
register int Jitt_Offset;
unsigned char Red, Green, Blue;
int JRange; /* LSK */
int JSteps; /* LSK */
DBL JScale; /* LSK */
DBL JSize,JOffset; /* LSK */
int i,j; /* LSK */
dx = (DBL) x; /* LSK */
dy = (DBL) y; /* LSK */
Jitt_Offset = 10;
Number_Of_Pixels_Supersampled++;
Make_Colour (result, 0.0, 0.0, 0.0);
if (AntialiasDepth>1) /* LSK */
{ /* LSK */
/* JSize is the size of the jitter scattering area */
JSize = 1.0/AntialiasDepth; /* LSK */
/* JOffset is the 'radius' of the jitter scatter area */
JOffset = JSize/2.0; /* LSK */
/* JSteps is either 1 or 2 depending on whether the number of samples
is odd or even. This is because the loop need to either run through
or over 0
*/
JSteps = 2-(AntialiasDepth % 2); /* LSK */
/* JRange is the range that the loop will run through. I couldn't
come up with a function describing the values, so I used an array
for 2x2 up to 9x9.
*/
JRange = JRanges[AntialiasDepth]; /* LSK */
/* JScale is the scaling value for the color resulting from the
ray before adding to the resultant color
*/
JScale = 1.0/(DBL)(AntialiasDepth*AntialiasDepth); /* LSK */
for (i=-JRange;i<=JRange;i+=JSteps)
for (j=-JRange;j<=JRange;j+=JSteps)
{
if (Options & JITTER)
{
Jitter_X = (rand3d(x+Jitt_Offset, y) & 0x7FFF) / 32768.0 * JSize - JOffset;
Jitt_Offset++;
Jitter_Y = (rand3d(x+Jitt_Offset, y) & 0x7FFF) / 32768.0 * JSize - JOffset;
Jitt_Offset++;
}
else
{
Jitter_X=Jitter_Y=0.0;
}
Jitter_X*=JitterScale;
Jitter_Y*=JitterScale;
Create_Ray (CM_Ray, Frame.Screen_Width, Frame.Screen_Height,
dx + Jitter_X + i * JSize/JSteps,
dy + Jitter_Y + j * JSize/JSteps );
Trace_Level = 0;
Trace (CM_Ray, &colour);
Clip_Colour (&colour, &colour);
Scale_Colour (&colour, &colour, JScale );
Add_Colour (result, result, &colour);
}
} /* LSK */
else /* 1x1 specified! */
{
Create_Ray (CM_Ray, Frame.Screen_Width, Frame.Screen_Height,dx,dy );
Trace_Level = 0;
Trace (CM_Ray, &colour);
Clip_Colour (&colour, &colour);
Add_Colour (result, result, &colour);
Jitt_Offset += 10;
}
if ((y != First_Line - 1) && (Options & DISPLAY))
{
Red = (unsigned char)(result->Red * maxclr);
Green = (unsigned char)(result->Green * maxclr);
Blue = (unsigned char)(result->Blue * maxclr);
display_plot (x, y, Red, Green, Blue);
}
}